﻿/*
 Author:du
 Time:2017.11.8
*/

using UnityEditor;
using UnityEngine;

public class UnityPrefsTool
{
    [MenuItem("[FutureCore]/PlayerPrefs/删除全部PlayerPrefs", false, 20)]
    private static void DeleteAllPlayerPrefs()
    {
        PlayerPrefs.DeleteAll();
    }

    [MenuItem("[FutureCore]/PlayerPrefs/删除全部EditorPrefs", false, 21)]
    private static void DeleteAllEditorPrefs()
    {
        EditorPrefs.DeleteAll();
    }
}